Skip to Main Content

ENGL 1A: Critical Thinking and Writing (Stone)

This guide supports CTW students in Professor Stone's courses.

Film Analysis - Horror

  1. Genre

    • Definition: The category or type of film.
  2. Cinematography

    • Definition: The art of photographing and lighting a film.
  3. Mise-en-Scène

    • Definition: Everything that appears in the frame, including setting, props, and actors.
  4. Editing

    • Definition: The process of selecting and combining shots to create a cohesive film.
  5. Sound

    • Definition: All auditory elements, including dialogue, sound effects, and music.
  6. Narrative

    • Definition: The storyline or plot of the film.
  7. Characterization

    • Definition: The process of developing and revealing characters through their actions, dialogue, and interactions.
  8. Themes

    • Definition: The central ideas or messages explored in the film.
  9. Symbolism

    • Definition: The use of symbols to represent larger concepts or ideas.
  10. Lighting

    • Definition: How light is used to create mood or emphasize certain elements within the film.

11. Shot

  • DefinitionA single, continuous piece of film.

Mise-en-Scène in Us (2019) by Jordan Peele (Example) 

1. Decor

  • Definition: Decor includes everything you see in a scene, like the furniture, props, and overall design.
  • In Us:
    • Beach House: The Wilson family’s beach house looks cozy and inviting with its bright, modern decor. It feels safe and normal.
    • Underground Lair: The doppelgängers live in a dark, grimy, and cluttered underground world. It looks messy and unsettling.

2. Lighting

  • Definition: Lighting affects how a scene looks and sets the mood.
  • In Us:
    • Day Scenes: The beach house is brightly lit with natural light, which makes it look warm and safe.
    • Night Scenes: The film uses low-key lighting with lots of shadows in the underground lair. This creates a dark, mysterious feeling.

3. Space

  • Definition: Space is about how the physical areas in a scene are arranged and used.
  • In Us:
    • Open Spaces: The beach house has large, open areas that make it feel spacious and comfortable.
    • Confined Spaces: The underground tunnels are tight and cramped, making characters feel trapped.

4. Costume

  • Definition: Costume refers to the clothing characters wear, which helps define who they are.
  • In Us:
    • Wilson Family: They wear casual, everyday clothes that make them seem like regular people.
    • Doppelgängers: They wear identical red jumpsuits and carry scissors, which look creepy and threatening. 

5. Acting

  • Definition: Acting includes how actors perform their roles, including their expressions and movements.
  • In Us:
    • Wilson Family: The actors play their roles in a natural, relatable way, which makes their fear feel more real.
    • Doppelgängers: The actors playing the doppelgängers act in an eerie, unnatural way, with strange movements and expressions.

1. Quality

  • Color: Sets the mood or highlight crucial elements.

    • red might be used to signify danger or blood, while dull, washed-out colors can create a feeling of bleakness or decay.

  • Contrast: High contrast can make shadows deeper and areas of light more intense, adding to the suspense and fear.

    • bright light might create harsh shadows that hide scary figures, making them seem more threatening.

  • Deep Focus: This allows you to see everything in the scene clearly, which can be used to make you notice disturbing details in the background, adding to the feeling of being watched or surrounded by threats.

  • Shallow Focus: Can draw attention to something specific, like a character's terrified face or a creepy object, while blurring out the rest of the scene to heighten tension and focus on the horror element.

  • Depth of Field: A shallow depth of field might focus on a character’s expression of fear while blurring the rest of the scene, making the viewer more aware of the character’s fear and less focused on what’s happening around them. On the other hand, deep depth of field can reveal a threatening environment.

  • Exposure: Ensures the image isn’t too dark or bright. 

    • underexposure can make scenes feel threatening and/or eerie, hiding details that might suddenly be revealed for a scare.

  • Racking Focus: Changing focus between objects can be used to shift attention to something terrifying as it comes into view, such as focusing on a character’s face and then shifting to a lurking monster behind them.

  • Rate: Slow motion in horror can make a scary moment more intense and prolonged, like a character's knife moving toward the victim. Fast motion can heighten the sense of panic or chaos.

  • Telephoto Shot: By zooming in, telephoto shots can make distant figures seem closer, creating a sense of intrusion or making a far-off threat seem imminent. It can also compress the background, making spaces feel more claustrophobic. 


     

2. Framing

  • Angle of Framing: High angles can make characters look vulnerable or trapped, while low angles can make them appear menacing or powerful.

    • Horror films use these angles to manipulate how we perceive characters and situations.

  • Aspect Ratio: A wide aspect ratio can show a vast, empty space or a character isolated in a large, creepy environment, enhancing the sense of dread. A narrow aspect ratio might be used to create a more claustrophobic or intense atmosphere.

  • Level of Frame: A level frame can give a sense of normalcy, while a tilted frame can create a sense of disorientation or unease, making the scene feel unstable or unbalanced.

  • Canted Framing: This tilted angle can be used in horror to create a sense of instability or madness, making the viewer feel off-balance and uneasy.

  • Following Shot: Following a character through a dark, creepy setting can build tension and make the viewer feel as though they are in the scene, heightening the sense of dread.

  • Reframing: Adjusting the frame within a shot can reveal new horror elements or shift focus to something unexpected

    • such as a shadow moving or an threatening object becoming visible.

  • Point of View Shot: This lets the audience see from the character’s perspective, making the horror more personal and immersive

    •  like seeing a monster from the character's eyes.

  • Wide Angle Lens: Captures a broad view, making spaces seem larger and more creepy, or emphasizing how isolated a character is in a terrifying environment.


     

3. Scale

  • Extreme Long Shot: Shows the setting in its entirety, which can set up a spooky or isolated location, making it clear how vast or empty a space is, often adding to the horror by emphasizing isolation.

  • Long Shot: Shows a character within their environment, which can highlight how small or vulnerable they are in a scary or threatening space.

  • Medium Long Shot: Balances the character and their surroundings, allowing the viewer to see how the character interacts with or reacts to the creepy environment.

  • Medium Close-Up: Focuses on the character's face and upper body, capturing their expressions of fear or anxiety, which are crucial in horror to convey emotional responses.

  • Close-Up: Highlights a specific detail, like a character’s frightened face or a horrifying object, making it more intense and immediate.

  • Extreme Close-Up: Focuses on a very small detail, like a character’s eye or a creepy object, drawing attention to crucial elements that heighten the horror.


     

4. Movement

  • Crane Shot: Moves up or down to provide a dramatic view, such as revealing a large, eerie setting or a menacing figure from above or below, adding to the horror atmosphere.

  • Handheld Camera: Creates a shaky, immediate feel, making scenes more intense and personal, as if the viewer is in the middle of the action or being chased.

  • Pan: Moves horizontally to reveal new parts of the scene or follow action, such as panning to uncover a hidden threat or show a character’s fear as they look around.

  • Tilt: Moves vertically to show height or depth, like tilting up to reveal a looming threat or down to emphasize something horrifying on the floor.

  • Tracking Shot: Follows a character or action smoothly, often used in horror to build tension as the camera moves with a character through a frightening environment.

  • Whip Pan: A fast, blurry movement that can create a sense of confusion or urgency, often used in horror to quickly shift focus or reveal something shocking.

1. Devices

  • Transitions: Methods for moving from one shot to another.

    • Cut: A sudden change from one shot to another.

      • a cut can create a jarring effect, making sudden scares more impactful.

    • Dissolve: Gradually blending one shot into another.

      • dissolves can be used to create an unsettling feeling or to transition between nightmares and reality.

    • Wipe: One shot is replaced by another through a moving line or shape. 

      • suggest a change in scene or mood in an unusual or creepy way.

  • Cheat Cut: A cut that changes the angle or position slightly to make the action look continuous.

    • create tension or surprise by subtly altering the scene.

  • Parallel Editing: Alternating between two or more scenes happening at the same time.

    • build suspense by cutting between a character in danger and their location.

  • Cut-In: Zooming in on a specific detail within a scene.

    • highlight a key item (like a threatening object) or a character’s fearful reaction.

  • Cut Away: Shifting focus to a related detail or reaction shot and then returning to the main action.

    • can be used to show a character’s terrified face or a clue that hints at the upcoming scare.

  • Iris: A transition where the scene opens or closes like an eye.

    •  creates a dramatic effect or suggest that something is being revealed or concealed.

  • Establishing/Reestablishing Shot: A wide shot that shows the location.

    • an establishing shot might set up an eerie setting, while a reestablishing shot can remind the audience of the creepy environment.

  • Shot/Reverse Shot: Alternating between two characters, often during a conversation.

    • may build tension by showing characters’ fearful expressions or a threatening presence.

  • Superimposition: Placing one image over another.

    • can be used to show ghostly figures or unsettling visions overlaying the main action.


       

2. Matches

  • Eyeline Match: Shows what a character is looking at.

    • creates suspense by focusing on what terrifies or interests the character, leading the audience to anticipate what’s coming.

  • Graphic Match: Transitioning between shots with similar visual elements.

    • link to scenes in a creepy way, like showing a similar shape or color to suggest a connection or recurring threat.


       

3. Duration

  • Long Take: A single, uninterrupted shot.

    • long takes can heighten tension by making a scene feel more intense and drawn-out, such as a continuous shot of a character moving through a dark, space.

  • Overlapping Editing: Repeating or showing an action from different angles.

    • Emphasizes a shocking moment or add to the sense of dread by highlighting the same scary event from multiple perspectives.

  • Rhythm: The pace at which shots are edited together.

    • fast editing can create a sense of panic or urgency, while slow editing can build suspense and makes scary scenes more effective.


       

4. Styles

  • Continuity Editing: Ensures a smooth, logical flow from one shot to the next.

    • this style helps keep the story clear, even when building tension or surprise.

  • Montage: A series of shots edited together to show the passage of time or convey a lot of information quickly.

    • montages can be used to show a character’s descent into madness or a series of creepy events.

  • Elliptical Editing: Skipping over parts of time to focus on important moments.

    • a story can be viewed as more intense by cutting out mundane details and jumping straight to frightening or crucial scenes.

1. Sound Editing

  • Sound Bridge: A technique where the sound from one scene carries over into the next, or vice versa.

    • create a seamless transition between scenes or to maintain a sense of dread by carrying over eerie sounds from one scene to another, keeping the tension constant.

  • Sonic Flashback: This involves using sound to trigger a memory or flashback.

    •  A particular sound or noise might evoke a traumatic memory or reveal a crucial piece of the backstory, such as the sound of a particular object linked to a past horror event.


       

2. Source

  • Diegetic Sound: Sound that originates from within the world of the film, such as footsteps or a door creaking.

    • Helps build a believable environment and can be used to create suspense or foreshadow danger.

  • Non-Diegetic Sound: Sound that comes from outside the world of the film, like a song or narration.

    • Can heighten tension and create an atmosphere of fear or unease through a haunting song or unsettling sound effects.

  • Direct Sound: Sound that is captured live on set, providing a realistic audio experience.

    • Makes scenes more immersive, enhancing the impact of scares with real-time audio.

  • Nonsimultaneous Sound: Sound that doesn’t match the action on screen, such as a flashback’s sound playing over the current scene.

    • Can add to the disorientation and create eerie atmospheres by mixing past and present auditory elements.

  • Offscreen Sound: Sounds that come from outside the view of the camera, like a creaking floorboard or distant scream.

    • Crucial for building suspense and implying threats that the viewer cannot see but can hear.

  • Post-Synchronization Dubbing: Adding or replacing sound in post-production.

    • Can be used to enhance or correct dialogue, sound effects, or create additional eerie sounds that weren’t captured during filming.

  • Sound Perspective: The perceived distance and location of sound within a scene.

    • Helps to make distant sounds feel threatening or immediate, like hearing a whisper or a door slam from far away.

  • Voice Over: Narration or character voices that are heard over the action.

    •  Provides critical background information or enhance the sense of dread by sharing unsettling thoughts or memories.


       

3. Quality

  • Volume: The loudness or softness of sound.

    • Sudden increases in volume can startle the audience or emphasize a shocking moment, while lower volumes can create a sense of creeping dread or suspense.

  • Pitch: The highness or lowness of a sound.

    • High-pitched sounds can be shrill and disturbing, often used to create discomfort or tension, while low-pitched sounds can be used to evoke feelings of dread or foreboding.

  • Timbre: The quality or character of a sound that distinguishes it from other sounds.

    • Unique timbres can be used to create unsettling or otherworldly effects, such as eerie whispers or unnatural noises.

  • Texture: The overall quality of sound, including its richness and complexity.

    • Textures can add depth to the soundscape, making it feel more immersive and adding layers to the sense of dread or fear.

Purpose: To examine and explain how different elements of a film contribute to its overall impact and meaning. 

Here are some brief examples that demonstrate how to use different elements to analyze portions of a movie. Remember, analysis involves taking a deeper dive into the film. Consider your thoughts and reactions as you watch and listen to the films, and use various terms and concepts to discuss their impact.

Remember to expand on your analysis to strengthen your assignments and research paper! 

 

Example US by Jordan Peele 

 

 

Example in Us

Analysis

Mise en Scène

 The Tethered wear red jumpsuits and carry scissors.

 The costumes create a threatening appearance and emphasize the difference between the Tethered and the Wilson family.

Cinematography

 Wide shots of the beach house make characters look small and vulnerable.

 The wide shots enhance the feeling of isolation and increase the sense of danger surrounding the characters.

Editing

 Quick cuts during intense scenes increase tension.

 Rapid editing heightens the urgency and excitement of scary moments, keeping viewers on edge.

Sound

 Haunting music and the clanging of scissors.

 The sound design amplifies suspense and contributes to the film’s unsettling atmosphere.